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Design & Technology

Dt78

Intent

 

 

At Ascot Road Primary School, our Design and Technology curriculum is designed to develop creative, resourceful and reflective designers who can identify needs, generate ideas and turn those ideas into purposeful products. We believe that Design and Technology enables pupils to combine creativity with practical skill, problem solving and critical thinking, while developing an understanding of how products are designed, made and improved.

 

We follow the Cornerstones Design and Technology curriculum, which provides a carefully sequenced progression of knowledge and skills across the key areas of structures, mechanisms, cooking and nutrition, and textiles. Pupils progressively develop their ability to design, plan, make and evaluate while gaining increasing confidence in selecting and using tools, materials, components and techniques.

 

The curriculum is underpinned by the iterative design process. Pupils are taught that successful designing is rarely linear: designers investigate a need, generate ideas, create prototypes or products, test them, evaluate their effectiveness and refine them where necessary. Through this process, pupils learn that improvement is an expected and valuable part of design rather than evidence of failure.

 

Design and Technology contributes strongly to pupils' understanding of the relationship between function and purpose. Pupils learn that products are designed for particular users and purposes and that successful design decisions are informed by clear criteria. They increasingly consider factors such as strength, stability, movement, appearance, usability, safety and sustainability when making design choices.

 

Practical competence is developed progressively. Pupils learn to select and use an increasingly wide range of equipment and apply building, cutting, joining, shaping, finishing, sewing and cooking techniques with increasing accuracy and independence. As pupils progress through school, the complexity of both their design thinking and practical making increases.

Our curriculum deliberately makes meaningful connections with other areas of learning where these strengthen pupils' understanding. Cornerstones identifies links between Design and Technology and subjects such as Science, Geography, Computing and Art; for example, pupils may apply scientific knowledge about materials, forces, electricity or plant growth when solving a design problem.

 

Cooking and nutrition form an important part of the curriculum. Pupils progressively develop an understanding of where food comes from, healthy and balanced diets, food preparation, preservation, seasonality and the difference between processed and whole foods. Alongside this knowledge, pupils learn practical food preparation and cooking techniques and are taught to work safely and hygienically.

 

Design and Technology plays an important role in strengthening pupils' sense of belonging. Designing is fundamentally about understanding people: who a product is for, what they need and how a design can improve their experience. Pupils learn that their ideas have value and that they can use creativity, knowledge and practical skill to make something purposeful for themselves and others.

 

Our school values are embedded naturally within the design process. Pupils demonstrate Respect by considering the needs and preferences of users; Honesty by evaluating products accurately and identifying where improvements are needed; Kindness by designing with the wellbeing of others in mind; Responsibility through safe working, sustainable choices and care for tools and materials; and Fairness by considering accessibility and recognising that successful design should respond to the needs of different users.

 

In Year 1, pupils begin with Den Designers, exploring why people need shelters and developing early understanding of structures. Through On the Move, they investigate how wheels and axles enable vehicles to move, before developing food preparation skills through Chop, Peel and Grate, considering what ingredients contribute to a healthy sandwich.

In Year 2, pupils extend their understanding of mechanisms through Marvellous Mechanisms, exploring how moving parts can be created within cards. Seaside Structures develops knowledge of joining and strengthening materials, while Stitch, Sew, Create! introduces increasingly purposeful work with textiles, including fabric, patterns and stitches.

 

In Year 3, pupils develop their understanding of nutrition through The Healthy Kitchen, designing around the principles of a healthy, balanced meal. Move It, Make It! develops knowledge of cams and how different cam shapes influence movement, while Build to Grow requires pupils to apply structural knowledge when considering what makes a structure suitable for supporting plant growth.

 

In Year 4, Preserve It! develops pupils' understanding of food decay and preservation. Patterns and Print develops textile knowledge through fabric decoration techniques, while Mighty Machines develops understanding of simple machines and how these enable people to lift and move heavy loads.

 

In Year 5, pupils deepen their mechanical understanding through Powering Movement, exploring how pneumatic systems create movement. Building Through Time develops pupils' understanding of architecture and the factors that influence structural design, while Seasonal Plates develops knowledge of seasonal food and informed food choices.

In Year 6, pupils consolidate and extend their design knowledge through Repair and Reuse, which develops textile repair and reuse; Whole Foods, Healthy Choices, which develops understanding of healthy meals and whole foods; and Building Bridges, which challenges pupils to apply their structural and engineering knowledge to designing bridges capable of holding weight.

 

Ultimately, we want pupils to leave Ascot Road able to approach design problems with curiosity, creativity and confidence. They should be able to draw upon previous knowledge, generate and communicate ideas, use practical techniques competently and evaluate outcomes critically, recognising that thoughtful design has the power to solve problems and improve people's lives.

 

Implementation

 

Design and Technology is implemented through the Cornerstones curriculum, which provides a coherent progression of knowledge and practical skills. Projects are sequenced so that pupils repeatedly encounter the key areas of structures, mechanisms, textiles and cooking and nutrition, with increasing technical complexity as they progress through school.

 

Teaching follows Ascot Road's whole-school pedagogical framework of Revisit → I do → We do → You do, with checking for understanding embedded throughout. This enables teachers to explicitly model technical knowledge and practical processes before pupils move towards increasingly independent designing and making.

 

Revisit: Teachers activate relevant prior knowledge and practical skills. Pupils may revisit a previously encountered joining technique, structural principle, mechanism, material property or design vocabulary before applying this knowledge to a new and more challenging context.

 

I do: Teachers explicitly model new knowledge, techniques and safe working practices. This may include demonstrating how to use a tool, create a join, sew a stitch, construct a mechanism, prepare food or strengthen a structure. Teachers also model the thinking involved in making design decisions, showing pupils how choices should be informed by purpose, user and design criteria.

 

We do: Pupils practise techniques with teacher guidance. Focused practical tasks allow pupils to explore materials, components and processes and develop the knowledge and skill they will later need to work more independently. This reflects the Cornerstones approach, in which practical development precedes the more independent application of learning within design tasks.

 

You do: Pupils apply their developing knowledge through increasingly independent design and make tasks. They make choices about materials, structures, mechanisms, aesthetics and techniques based upon the intended purpose and user rather than simply reproducing a teacher-made model.

 

The iterative design process is made explicit throughout learning. Pupils investigate and evaluate existing products, identify users and needs, establish design criteria, generate ideas, develop plans, create prototypes or final products, test their effectiveness and evaluate outcomes. As they mature, pupils are increasingly expected to make changes in response to testing and feedback.

Pupils learn that design criteria provide a framework for successful decision-making. Teachers support pupils in moving beyond statements such as 'I like it' towards evaluating whether a product is functional, appropriate for its user, well constructed and successful in meeting its intended purpose.

 

Existing products and designs are used purposefully. Pupils examine how products have been constructed, why particular materials have been selected and how designers have solved problems. This helps pupils build the technical knowledge required to create their own increasingly informed designs.

 

Practical skills are explicitly taught and progressively developed. Pupils learn how to measure, mark, cut, shape, join, strengthen, finish, sew, assemble and cook with increasing accuracy. The range of tools and equipment pupils use becomes progressively more sophisticated as their competence and understanding develop.

 

Within structures, pupils develop from early exploration of shelters and simple joining towards strengthening structures, using structural principles and eventually applying engineering knowledge within complex design challenges such as architecture and bridge building.

 

Within mechanisms, pupils progress from wheels and axles and simple moving components towards cams, simple machines and pneumatic systems. They increasingly understand not simply how to assemble components but how different mechanisms alter and control movement.

 

Within textiles, pupils progress from early manipulation and joining of materials towards patterns, stitches, fabric decoration, construction, repair and reuse. They develop both practical accuracy and increasing independence in selecting techniques appropriate to the intended product.

 

Within cooking and nutrition, pupils develop from simple food preparation towards a progressively deeper understanding of healthy and balanced diets, food preservation, seasonality, whole and processed foods and informed food choices. Practical lessons explicitly reinforce safe and hygienic working.

Cross-curricular links are used when they strengthen D&T learning. For example, pupils' scientific knowledge about plant requirements can inform structural decisions in Build to Grow, while understanding forces and mechanisms supports later mechanical design. These connections help pupils understand how designers and engineers draw upon knowledge from multiple disciplines when solving real-world problems.

 

In the Early Years, the foundations of Design and Technology are developed through Expressive Arts and Design, Physical Development and Understanding the World. Children investigate materials, construct, join, build, manipulate, create and evaluate through purposeful play and adult-led experiences.

 

Early Years pupils develop the physical foundations required for later D&T by cutting, joining, folding, threading, manipulating materials and using simple tools safely. Construction and role-play experiences enable children to explore stability, shape, size, function and purpose and begin to recognise that designs can be changed when they do not work as intended.

 

Adults model language such as build, join, strong, stable, design, make, change and improve and encourage children to explain what they are making and why. Pupils begin to plan verbally or through simple drawings before creating and evaluating their work, establishing the foundations of the iterative process.

 

Checking for understanding is ongoing. Teachers observe practical work, question pupils about their design choices and evaluate whether pupils can explain the technical principles behind what they are making. Misconceptions are addressed through further modelling, practical demonstration or guided practice.

 

Assessment considers both the process and the outcome. A visually successful product does not necessarily demonstrate secure D&T understanding if the pupil cannot explain its purpose or design choices. Equally, a product that requires improvement may demonstrate strong learning where pupils can identify why it did not work and propose informed modifications.

 

Subject leadership supports high-quality implementation through work scrutiny, pupil voice, observation of practical learning and review of outcomes. Monitoring evaluates progression in designing, making, technical knowledge and evaluation rather than focusing solely on the appearance of finished products.

Impact

 

The impact of our Design and Technology curriculum is seen in pupils who become increasingly confident, capable and independent designers and makers. They approach design problems with curiosity, draw upon prior learning and recognise that successful products are developed through purposeful decision-making and refinement.

Pupils increasingly understand the iterative design process and can explain the relationship between designing, making, testing and evaluating. They recognise that evaluation is not simply something completed after a product has been made but can influence decisions throughout the design process.

 

Pupils can identify an intended user and purpose and use these to inform design decisions. As they progress, they generate increasingly appropriate design criteria and evaluate whether products meet these rather than judging success solely on personal preference or appearance.

 

Pupils demonstrate increasing technical competence. They select and use tools, materials, components and processes with greater accuracy, control and independence and understand why particular choices may be better suited to a task.

 

Pupils develop secure knowledge across structures, mechanisms, textiles, and cooking and nutrition. They can make connections between projects and apply previously learned technical principles within increasingly complex design challenges.

In cooking and nutrition, pupils develop practical food preparation skills alongside an increasingly secure understanding of healthy choices, food sources, preservation, seasonality and whole and processed foods. They demonstrate safe and hygienic practice when working with food.

 

Pupils learn to evaluate honestly and constructively. They demonstrate Honesty by identifying strengths and weaknesses in their own designs and recognising that changing a design in response to evidence represents successful thinking rather than failure.

Responsibility is evident through safe use of tools and equipment, careful selection of resources and increasing awareness of sustainability, reuse and waste. Projects such as Repair and Reuse provide particularly meaningful opportunities for pupils to consider how design decisions can reduce waste and extend the life of existing products.

 

Pupils demonstrate Respect and Kindness by listening to the needs and opinions of users and by providing constructive feedback to peers. They increasingly understand that good design begins with considering the experience of the person who will use a product.

 

Pupils develop a stronger sense of belonging as designers and creators. They understand that there is not one single 'correct' design response and that their own ideas can contribute meaningfully to solving a problem. Collaborative design tasks also enable pupils to recognise the value of different strengths within a team.

 

By the end of Key Stage 2, pupils have developed secure foundations in design thinking, practical making and technical knowledge and are well prepared for the next stage of their D&T education. They can plan, create, evaluate and refine increasingly sophisticated products and explain the reasoning behind their decisions.

 

Curriculum impact is evaluated through pupils' design work, practical outcomes, discussion, pupil voice and teachers' observation of the design process. Subject monitoring considers whether pupils can know more, remember more, make with greater competence and design with increasing independence over time.

Special Educational Needs and/or Disabilities

 

At Ascot Road Primary School, Design and Technology is inclusive by design. Every pupil is entitled to participate in designing and making and to experience the satisfaction of transforming an idea into a purposeful outcome. High expectations are maintained for pupils with special educational needs and/or disabilities, with appropriate adaptations made to remove barriers to participation.

 

Teachers consider physical, sensory, communication, cognitive and processing needs when planning practical work. Adaptations are selected according to individual need while maintaining the intended technical and design learning.

 

The practical nature of D&T provides multiple ways for pupils to demonstrate understanding. Pupils may communicate ideas through discussion, drawings, models, prototypes, photographs or practical demonstration rather than relying solely upon extended written recording.

 

The Revisit → I do → We do → You do sequence supports inclusive practice particularly effectively within D&T. Pupils retrieve prior knowledge, see techniques modelled explicitly, practise with guidance and move towards independent application when they have demonstrated sufficient competence.

 

Practical techniques are broken into manageable steps. Teachers demonstrate one element at a time and use visual demonstrations, task cards, photographs or partially completed examples where these support pupils' understanding without removing the need for independent thinking.

 

Tools and materials are adapted where necessary. This may include alternative grips, larger equipment, pre-positioned materials, adapted scissors or other appropriate resources that enable pupils to participate safely and successfully while retaining ownership of the making process.

 

Pupils who experience fine motor or physical difficulties may demonstrate the same design knowledge through an adapted method of construction. The physical method should not create an unnecessary barrier to demonstrating understanding of the underlying design or technical concept.

 

Vocabulary such as structure, mechanism, axle, cam, pneumatic, prototype, strengthen, evaluate and other age-appropriate terminology is explicitly taught, visually supported and revisited frequently. This enables pupils to communicate their design thinking with increasing precision.

 

Teachers manage cognitive load during multi-stage practical tasks by keeping instructions concise, sequencing actions clearly and providing visual reminders where appropriate. Additional rehearsal may be provided before pupils apply a new technique independently.

 

Safety is explicitly taught and not assumed. Pupils who require additional support to recognise hazards or follow safety routines are given clear, repeated instructions and appropriate supervision so they can participate as independently as possible.

Pupils who demonstrate secure understanding are challenged through greater design complexity and independence, not simply by being given more decoration or additional making. They may work with tighter design constraints, justify material selection, combine technical systems or refine products in response to more sophisticated evaluation.

 

Our value of Fairness is particularly relevant within D&T: equitable participation may require pupils to use different tools, resources or methods. What remains shared is the ambition of the design challenge and every child's entitlement to contribute meaningful ideas and experience success.

 

Through inclusive design, pupils also develop an understanding that products themselves should consider accessibility. They begin to recognise that designers have a Responsibility to consider the diverse physical and sensory needs of potential users, reinforcing both Fairness and belonging.

Culture and Diversity

 

Design and Technology provides rich opportunities for pupils to understand how human creativity and innovation respond to different needs, environments, cultures and ways of life. Pupils learn that design is not a single aesthetic style but a process used by people across the world to solve practical problems and improve everyday life.

 

Where appropriate, pupils encounter examples of designers, engineers, architects, craftspeople and innovators from different cultures, backgrounds and historical periods. This helps pupils recognise that technological innovation and design expertise have developed through contributions from diverse communities across the world.

 

The curriculum challenges stereotypes about who can be a designer, engineer, architect, chef or maker. Pupils are encouraged to recognise that creativity, technical thinking and practical competence are not defined by gender, ethnicity, disability or socioeconomic background.

 

Cultural understanding is particularly relevant within food and nutrition. Pupils learn that food choices, ingredients, preparation methods and eating traditions vary between communities and cultures. These differences are approached with curiosity and Respect, avoiding assumptions that one diet or food tradition represents the norm for everyone.

 

Through projects related to healthy eating and seasonal food, pupils consider how geography, climate, culture and availability influence what people eat. This allows children to recognise food as both a nutritional necessity and an important part of culture, identity and community.

 

Architecture and structures provide further opportunities to explore cultural diversity. Through projects such as Building Through Time, pupils consider how architects respond to purpose, available materials, location, culture and technological development when creating structures.

 

Fairness is developed through the concept of designing for users. Pupils learn that a product that works effectively for one person may not meet the needs of another. They are encouraged to consider accessibility and understand that thoughtful design anticipates differences between users rather than expecting everyone to adapt to the same product.

 

Kindness and Respect are reflected through human-centred design. Pupils learn to listen to feedback and recognise that understanding another person's experience can lead to a better design solution.

 

Responsibility is developed through consideration of materials, sustainability, repair and waste. Pupils learn that design choices can have environmental consequences and that designers can respond through thoughtful material selection, reuse and repair. Repair and Reuse in Year 6 provides an explicit opportunity to consider extending the useful life of textiles rather than automatically replacing them.

 

Honesty is important when evaluating both products and design decisions. Pupils learn to use evidence from testing and feedback rather than simply defending their original idea. They understand that recognising a weakness and improving it is central to successful design.

Design and Technology also provides opportunities to celebrate practical knowledge and creativity represented within the Ascot Road community. Where appropriate, pupils' experiences of cooking, making, repairing, textiles, construction and design within their families and communities can enrich curriculum discussion and demonstrate that valuable technical knowledge exists in many forms.

 

Ultimately, D&T strengthens pupils' sense of belonging by positioning them as people capable of shaping the world around them rather than simply consuming what others have designed. Pupils learn that their ideas have value and that through Respect, Honesty, Kindness, Responsibility and Fairness, they can design solutions that respond thoughtfully to the needs of people, communities and the environment.